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The Humane Interface
233 pages, 2000
Deep thinking is rare in this field, where most companies are glad to copy designs that were great back in the 1970s.
This unique guide to interactive system design reflects the experience and vision of Jef Raskin, the creator of the Apple Macintosh. Other books may show how to use today's widgets and interface ideas effectively.
Raskin, however, demonstrates that many current interface paradigms are dead ends and that making computers significantly easier to use requires new approaches. He explains how to effect desperately needed changes, offering a wealth of innovative and specific interface ideas for software designers, developers, and product managers.
In The Humane Interface, Jef Raskin emphasizes the importance of designing interfaces with the user in mind. He believes that a good interface should be intuitive and easy to use, reducing the cognitive load on the user. So, if you're into designing, you might want to check this book out.
Raskin introduces the concept of 'cognitive consciousness' in his book. He suggests that designers should understand how users think and process information. This will help them create interfaces that are more user-friendly. It's a fascinating concept to explore if you're interested in psychology and design.
He also talks about 'mode errors' in The Humane Interface. These are mistakes made by users when an interface behaves differently than expected. Raskin argues that these errors can be reduced by designing interfaces that behave consistently. It's a great insight for anyone looking to improve their design skills.
Raskin is a big advocate for simplicity in design. He believes that the best interfaces are those that are simple and straightforward. This book will make you see the power of simplicity in a new light. It's a must-read for anyone interested in minimalist design.
In The Humane Interface, you'll find that Raskin stresses the need for quantitative usability metrics. He believes that these metrics can help designers make better decisions and create more user-friendly interfaces. If you're into data-driven design, you'll definitely want to dig into this book.
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